Document Type : Research Paper

Authors

1 yazd university

2 Yazd university

Abstract

The aim of this research was to study those motivations underlying computer sport games in the youth. This study used a survey and cross – sectional method. The population consisted of 302 students of Yazd University. The data were collected by the revised scale of computer sport games. Results of the empirical test of the scale distributed among the participants in computer sport games showed that the items formed a reliability higher than 0.75. Pearson correlation test demonstrated a relationship between variables (entertainment, social interaction, being interesting, cognitive application, identification, competition and escape from monotony) and participation in computer sport games (0.268). The stepwise regression findings revealed that entertainment (R=0.404, R2=0.163, R2(ad)=0.16, F=58.529, P=0.001, estimation error=1.077 and coefficient of variation R=0.163 in the first place and social interaction (R=9.454, R2=0.206, R2(ad)=0.201, F=16.169, P=0.001, estimation error=1.050 and coefficient of variation R=0.043 in the second place were the dominant variables of computer sport games. These two components accounted for 20.1% of the variance of the computer sport games. The stepwise regression analysis showed that entertainment (B=0.367, p<0.001) and social interaction (B=0.210, P<0.05) could explain a part of variable variance. But the computer sport games variables could not explain much of the variance of the variables under study. Therefore, other variables should receive more attention.

Keywords

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